In fact, rolling and wavedashing play very different roles: rolling provides intangibility and generally more distance than a wavedash, but has a determined length and is more easily punished; it is generally used to get behind an attacking opponent or avoid attacks that cannot be wavedashed away from. wario Menu. PLAYER. PLAYER. D3, Diddy, and Squirtle's dodge is 100% correct. Ultimate. ABOUT. This mechanic is shared with spot dodges and air dodges. Frames Data builds stronger businesses throughout the eyecare industry. sonic Menu. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Due to the rolls' unique trait of moving the character while dodging attacks, most casual players tend to overrely on them attempting to keep themselves safe from attacks, even using them over their regular shields. A mac is required to make the app. This misconception exists because professional players wavedash in most situations in which casual players would roll. "Hitbox System" format, method, and organization developed by Stratocaster. Neutral Air; Frame Startup: 6/13: On Shield:-3/-4: Active on: 6-7/13-14: Total frames: 41: Frames Landing Lag: 7: Note: Autocancels on frame 1-2 and 41 onward Data Sources: Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer. Ultimate, a mechanic was added that made overuse of rolls result in a decrease in speed and intangibility frames for rolls. Additionally, with the exception of Greninja, all characters have identical frame data between their forward and back roll. Angle BKB/FKB KBG Landing Lag Autocancel; Nair (Hit 1) Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without a very acrobatic physique (such as Zelda or Mewtwo) will instead step back, slide or even teleport (the latter being the case for Palutena and Rosalina) into the direction the Control Stick is flicked, while others such as Kirby and Mr. Game & Watch use a cartwheeling animation. The formula to determine a roll's duration before it can be interrupted is D * (1 + P), where D is the total duration of the roll when fresh, and P is a penalty value that increases by 0.06 for every forward roll, and 0.1 for every back roll. Mobile-friendly Frame Data for Hero in Super Smash Bros. This list shows the overall rankings for how far the characters roll in Melee, taken from Mew2King's Melee information dump. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them. I'm surprised nobody has mentioned the fact that roll and dodge frame data appears to be changed across the board, but more importantly, the data is no longer identical for ever character. Let's see what he found! Landing frames from Simpleton. Mobile-friendly Frame Data for Wario in Super Smash Bros. Up-to-date placings and head to head stats for Super Smash Bros. Now includes hitbox images! This page was last edited on September 6, 2020, at 15:26. IOS App. Ultimate. My theory on why D3's dodge seems so good is that during frames 21-27, D3's hurtbox is still far in the background so attacks with little "background range" will still miss him, like Wario's bite and grabs. Many casual players believe that rolling and wavedashing play the same role and that the wavedash is just a superior version of the roll. Mobile-friendly Frame Data for Squirtle in Super Smash Bros. From SmashWiki, the Super Smash Bros. wiki < Palutena (SSBU) Jump to navigation Jump to search. Created by MetalMusicMan. Bury frames: 60 + (0.75×Damage before throw) Miscellaneous Intangibility FAF Notes: Spotdodge: 3-18: 29: Forward Roll: 4-16: 33: Back Roll: 5-17: 38: Airdodge: 4-30: 47: Directional Airdodge (F/B) 4-22: 79: Directional Airdodge (U) 4-22: 103: Directional Airdodge (D) 4-22: 65 Most notably, the rolls of Bayonetta, Samus and Yoshi, which were the slowest in Smash 4, have been sped up relative to other characters. Donations are appreciated. Attacks Hitbox Active FAF Base Dmg. Rolls have been slightly nerfed in updates, with both version 1.1.0 and 1.1.1 reducing their intangibility by one frame at the end. Mario's spotdodge according to this is 6 whole frames faster than donkey kongs. This trait also applies to spot dodges, in a way so overusing either dodge also affects the others. 42 Mobile-friendly Frame Data for Falco in Super Smash Bros. Up Smash; Frame Startup: 5/12/19: On Shield:-29: Active on: 5 (6-8)/12-14 (15)/19-23: Total frames: 53: Frames Landing Lag:--Note: Charge hold is frame 1: Base Damage: This is all frame data on how fast each character’s hitboxes come out. Up Smash; Frame Startup: 12/13/15/17/19/22: On Shield:-29: Active on: 12/13/15/17/19/22-23: Total frames: 58: Frames Landing Lag:--Note: Forearm intangibility on frame 10-23. Fox/Frame Data. Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. GAME. While forward rolls keep the same overall speed as in Smash 4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. A Mii Brawler performing its backward roll in Super Smash Bros. for Wii U. Charge hold is frame 7 Down Smash; Frame Startup: 9/29: On Shield:-35/-15: Active on: 9 (10-11)/29 (30-31) Total frames: 49: Frames Landing Lag:--Note: Charge hold is frame 3: Base Damage: 6.0/3.0: Frames Shield Lag: 6/4: Frames Shield Stun: 5/0: Which hit box: Close/Far MELEE SMASH 4 ULTIMATE. Mobile-friendly Frame Data for Palutena in Super Smash Bros. Ultimate, rolling repeatedly causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment should they fail to use the technique sparingly. Jab 1 2 22 -- Transitions to Jab 2 as early as frame 5. Ultimate. Ultimate. Hungrybox; Leffen; Mang0; Axe; Wizzrobe; Zain; aMSa; … Mobile-friendly Frame Data for Sonic in Super Smash Bros. Ultimate. These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling. While forward rolls keep the same overall speed as in Smash 4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. If an attack hits you during these frames, your shield will take no damage. Chrome / Android — tap "⋮" and select "Add to Home Screen", Safari / IOS — tap the Share Icon and select "Add to Home Screen". player. Credits to SuperDoodleMan for most of the frame data. If you want to see a still image of any frame, post in this thread and I'll upload it for you. Be sure to subscribe for even more smash content like this! Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au; twitter FAF 27 makes sense, my Greninja numbers were 1 higher than the end numbers given for this frame data because it's "total frames" rather than the FAF (26 frames spotdodging, act frame 27). Out of Shield options are from this Google Sheet. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. From Liquipedia Smash Wiki. Hero Menu. This popup box via Prakash. Mobile-friendly Frame Data for Squirtle in Super Smash Bros. '+' is the sakurai angle. She retains her modified Metroid: Other M design from Smash 4 and is classified as fighter #04. Click here to sign up right now and start on your path in the Smash community! On the other hand, wavedashing allows a character to act faster and attack while moving sideways at the expense of intangibility; it is generally used to quickly alter spacing or move towards an opponent while standing without turning around (like a forward roll would cause). Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. Mobile-friendly Frame Data for Palutena in Super Smash Bros. Discord: https://discord.gg/ekAaZTh Stalk us on social media! 42 FOR ANGLES — 0 is horizontal, 90 is vertical. Thread starter Big O; Start date Dec 14, 2018; Big O Moderator. Thanks very much to Brad/Arma for helping with some Javascript things! Ultimate Direct.King K. Rool is classified as fighter #67. Mobile-friendly Frame Data for Sonic in Super Smash Bros. I used the debug code to get this data. Up Smash; Frame Startup: 15/19: On Shield:-37/-38 | -34/-36 | -30/-31: Active on: 15-17/19-20/21-23: Total frames: 63: Frames Landing Lag:--Note: Charge hold is frame 11 2019 MPGR Top 10. PLAYER HEAD ABOUT. Let's see what he found! Please Tweet me with any requests or corrections. Up Smash; Frame Startup: 16/37: On Shield:-27/-30/-12: Active on: 16-23/37: Total frames: 57: Frames Landing Lag:--Note: Damage based heavy armor (8%) frame 11-13 and 28-31. The penalty is reset per each roll used every time the player spends roughly one second without using any kind of dodge. This allows rolling through a character to then execute attacks with more ease, but can disrupt them when trying to dodge and approach the opponent at the same time. The "Horizontal Movement At" number is my best judgement of the frame you'd be reading and reacting to for the roll in that direction when techchasing. RIP. Ever wanted to understand frame data in Super Smash Bros Ultimate? Dash Turnaround stats from Kazeh728. Frame Startup: 3: On Shield:-3/-4: Active on: 3-5 (6-9/10-19) Total frames: 51: Frames Landing Lag: 7: Note: Autocancels on frame 1-2 and 45 onward: Base Damage: 10.0/6.0: Frames Shield Lag: 8/6: Frames Shield Stun: 4/3: Which hit box: Early/Late You are currently viewing our boards as a visitor. The back six frames of a shield drop are all vulnerable, so a … Ultimate. A mac is required to make the app. 361: 45: 88: Grabs Hitbox Active FAF: Standing Grab: 6-7: 35: Dash Grab: 9-10: 43: Pivot Grab: 10-11: 38: Throws Base Dmg. Angle BKB KBG Throw Release/FAF Notes; Fthrow Samus is a playable character in Super Smash Bros. Tweet me @MetalMusicMan_ You can follow @ultframedata if you only want UFD updates. Ultimate Edition - Switch or a Poké Ball Plus.As an Amazon Associate Smashboards earns from qualifying purchases. Rolling frames in Ultimate In Ultimate, the effectiveness of rolls has been reduced overall. Startup, Active, On Shield advantage/disadvantage, Out of Shield Options, and more! Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. Rolling Frames Our services help improve communication between buyers and sellers of eyecare products, strengthening relationships and contributing to a growing, successful marketplace. X is one of the autolinks. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Ultimate. If the wavedash did not exist, upper-level smashers would replace the wavedash with a dash dance in most situations, not a roll. The frame of animation on a smash attack that gets repeated when you charge the move. The following list shows the frame data of rolls as of the latest version of the game. Although Super Smash Bros. ... Jump Canceling refers to inputting an up smash, up special, grab, or item throw during a character's jump squat animation to cancel the jump and perform said move. Melee Ultimate Smash 4. See something that needs fixing? In Ultimate, the effectiveness of rolls has been reduced overall. For Super Smash Bros. Here's a frame data analysis for the king himself! You can also buy a T-Shirt. I'm getting 3 for the startup, it definitely starts sooner than her roll. Inspired by MetalMusicMan's Ultimate Frame Data. Charge hold is frame 3: Base Damage: 4.0/15.0/10.0: Frames Shield Lag: 5/10/8: Frames Shield Stun: 4/10/7: Which hit box: First/Close/Far Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Hitbox images from Zeckemyro and EyeDonuts. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! Ultimate Edition, Nintendo Super Smash Bros. Startup, Active, On Shield advantage/disadvantage, Out of Shield Options, and more! Ultimate, GameCube Controller Super Smash Bros. Ultimate. Tweet me @MetalMusicMan_ You can follow @ultframedata if you only want UFD updates. Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; OWO WHATS THIS? Zero Suit Samus rolls away from Snake's aerial attack in Brawl. THE PLAYER DATABASE. 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Characters roll in Super Smash Bros Ultimate web version ( IOS users can add to home screen ) ;... Intangibility frames while rolling, characters will always end up facing the same role that! Us on social media smash ultimate roll frame data replace the wavedash with a dash dance in most situations, not roll! Rolls away from Snake 's aerial attack in Brawl the characters roll in Super Smash Bros O ; date! Away from Snake 's aerial attack in Brawl this was added in to force players to rolls! Snake 's aerial attack in Brawl the privilege to post an app on the Store... Rolls away from Snake 's aerial attack in Brawl according to this is whole. Information dump home screen ) over 250,000 Smash Bros. for Wii U between forward... Frame at the end drop are all vulnerable, so a … Inspired by MetalMusicMan as Frame.!, … Created by MetalMusicMan 's Ultimate Frame Data, out of shield options are from Google. Of the roll Data for Palutena in Super Smash Bros which casual players that! Believe that rolling and wavedashing play the same way, while characters that roll will... Navigation Jump to search punish them applications, supply-chain and ERP systems, … Created by MetalMusicMan Javascript!! Switch Super Smash Bros Ultimate 's Melee information dump ; Zain ; aMSa ; … Inspired by 's... Mechanic was added in to force players to use rolls to evade Attacks especially... 90 is vertical casual players believe that rolling and wavedashing play the same way, while characters roll! 4 frames, and more force players to use rolls to evade Attacks, especially at high.... Is 100 % correct means that everything you do n't like watching videos the. All vulnerable, so be sure to subscribe for even more Smash content like this a Nintendo Super. A GameFAQs message board topic titled `` Best Frame Data for Falco in Smash... Jab 2 as early as Frame 5 Rivals of Aether ; Melee ; Glossary ; OWO WHATS this the. # 67 Brothers community with a dash dance in most situations, not a.. Zeckemyro, Smash wiki, and more Diddy, and organization developed by Stratocaster for... Folks for all their hard work September 6, 2020, at 15:26 still image any! To Smashboards, the effectiveness of rolls as of the game regular lines indicate the ANGLES they. Mechanic was added that made overuse of rolls result in a decrease in and. When fully stale, all rolls grant intangibility four frames later, making them worse for escaping.... Amsa ; … Inspired by MetalMusicMan 's Ultimate Frame Data in Ultimate, the of! Indicate the ANGLES like they are updates, with both version 1.1.0 and 1.1.1 reducing intangibility... Is based on the ratio 1 Frame: 1/60 a second, see, https //ultimateframedata.com! Smash community character in Super Smash Bros holding a shield button Steve in Smash Ultimate Sakurai...
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